According to foreign media reports, Samsung Electronics disclosed at this week's developer conference that the company is developing an independent full-featured virtual reality helmet. Similar to Oculus, Sony, and HTC, this helmet has precise location-awareness capabilities.
Samsung announced that it will develop an independent VR helmet (picture from Tencent)
Injong Rhee, Samsung’s executive in charge of software and Internet service development, said Samsung’s R&D virtual reality helmets will be wireless and do not necessarily require the support of Samsung’s smartphones.
According to the analysis of the other media, it is not easy to integrate related parts and components into a helmet because of the limitation of the volume. This may lead to the performance and user experience of the helmet and is weaker than that of HTC and Oculus. However, Injong Rhee said that Samsung is also developing gesture recognition and manipulation techniques used in virtual reality helmets, but Samsung’s development of an independent helmet still needs time, and consumers need to wait patiently.
In the field of virtual reality, Samsung Electronics is building a complete business chain. In addition to Gear VR, Samsung recently launched the panoramic video camera Gear 360, which will be officially launched this Friday. Samsung has not announced the final price of the camera, but the outside world is expected to be 350 US dollars.
At the development conference, Samsung also introduced some assistive tools for content creators to upload their own panoramic videos or other virtual reality content. Previously, Samsung Electronics has established a strategic alliance with Oculus. Samsung's virtual reality devices will be compatible with related standards, platforms, and mass content that Oculus is promoting.
It is understood that the virtual reality helmets on the market are mainly divided into two categories: one is a full-featured high-performance helmet represented by the three companies Sony, HTC, and Oculus, which needs to be used in conjunction with high-end gaming computers or game consoles. The price of the helmet exceeds 400 US dollars.
The other category is simple helmets used with smart phones, such as Samsung Electronics' Gear VR, and Google's cheap "Google Cardboard," which all need to be plugged into mobile phones to provide virtual reality or panoramic video content. Microsoft also introduced similar cheap products.
What Samsung said was supposed to be an uncommon third category, that is, no connection to an external gaming computer, no plug-in phone, and the ability to run virtual reality software inside the helmet.
Samsung announced that it will develop an independent VR helmet (picture from Tencent)
Injong Rhee, Samsung’s executive in charge of software and Internet service development, said Samsung’s R&D virtual reality helmets will be wireless and do not necessarily require the support of Samsung’s smartphones.
According to the analysis of the other media, it is not easy to integrate related parts and components into a helmet because of the limitation of the volume. This may lead to the performance and user experience of the helmet and is weaker than that of HTC and Oculus. However, Injong Rhee said that Samsung is also developing gesture recognition and manipulation techniques used in virtual reality helmets, but Samsung’s development of an independent helmet still needs time, and consumers need to wait patiently.
In the field of virtual reality, Samsung Electronics is building a complete business chain. In addition to Gear VR, Samsung recently launched the panoramic video camera Gear 360, which will be officially launched this Friday. Samsung has not announced the final price of the camera, but the outside world is expected to be 350 US dollars.
At the development conference, Samsung also introduced some assistive tools for content creators to upload their own panoramic videos or other virtual reality content. Previously, Samsung Electronics has established a strategic alliance with Oculus. Samsung's virtual reality devices will be compatible with related standards, platforms, and mass content that Oculus is promoting.
It is understood that the virtual reality helmets on the market are mainly divided into two categories: one is a full-featured high-performance helmet represented by the three companies Sony, HTC, and Oculus, which needs to be used in conjunction with high-end gaming computers or game consoles. The price of the helmet exceeds 400 US dollars.
The other category is simple helmets used with smart phones, such as Samsung Electronics' Gear VR, and Google's cheap "Google Cardboard," which all need to be plugged into mobile phones to provide virtual reality or panoramic video content. Microsoft also introduced similar cheap products.
What Samsung said was supposed to be an uncommon third category, that is, no connection to an external gaming computer, no plug-in phone, and the ability to run virtual reality software inside the helmet.